and though bugs are the bane of my existence, rest assured the wretched thing will get the best of care here

...
 
Commits (2)
......@@ -1129,7 +1129,7 @@ recreateVidmemRasters(void)
switch(raster->type){
case Raster::CAMERATEXTURE: {
int32 levels = Raster::calculateNumLevels(raster->width, raster->height);
IDirect3DTexture9 *tex;
IDirect3DTexture9 *tex = nil;
d3ddevice->CreateTexture(raster->width, raster->height,
raster->format & Raster::MIPMAP ? levels : 1,
D3DUSAGE_RENDERTARGET,
......